Classic (Skull King’s scoring)
- Exact non-zero bid: +20 per trick won
- Exact zero bid: +10 × cards dealt
- Missed non-zero bid: −10 × |bid − won|
- Missed zero bid: −10 × cards dealt (not tricks taken)
- Bonuses count only when the bid is exact
Bonuses (enter raw totals)
- Color 14s: +10 each · Black 14: +20
- Pirate captures Mermaid: +20
- Skull King captures Pirate: +30 each
- Mermaid captures Skull King: +40
- Loot alliance (both bids exact): +20 each
Rascal’s scoring
- Grapeshot: 10 × cards if exact; half if off by 1; else 0 (bonuses scale the same)
- Cannonball: 15 × cards if exact; else 0 (including bonuses)
Ties
- After round 10, if players are tied for first, keep dealing overtime rounds (11, 12, …) with 10 cards until there is a sole leader.
Harry the Giant
- On the tricks won screen, tap Add Harry (+1) (or −1) if that pirate used Harry to change their bid. Scoring uses the adjusted bid.
Official rulebook
Open Grandpa Beck’s Skull King rulebook (PDF)
If the preview is blank, your browser blocked the embed — use the link above.
Scorepad fields: bid/result, bid points, bonus, round points, running total.